And no Fire Emblem game has ever had a good AI. Plenty of challenging and successful games don't have an AI at all. Let me play devil's advocate for a bit here.Īt the end of the day, a good AI is just a means to an end: creating a challenge for the player. And it plays like an idiot at every aspect of the game, not just using the combat rules.īut does this actually matter? Well quite possibly not. The AI builds terrible unit types, makes terrible city improvements (no Harbors EVER), never founds enough cities, is treacherous at stupid times, etc. And diplomatically smart players can run circles around the AI and make them give away free money or declare war or peace almost at will or trade great techs for junk. Even a completely new human player with no grasp of the mechanics beyond that high Attack units do well attacking and high Defense units do well defending can at least stalemate the AI and will probably make them suffer much higher casualties. I think what you're talking about is a real problem with the game however it's one that's entirely separate from the combat system. Newer Civs have systems that don't fluctuate as wildly and thus are clearer to understand and handle for beginners and the AI. I think it's that this system of multiplicative bonusses creates two sets of gameplay, one where the informed player can hold off tanks with spearmen, and one where the uninformed player, and by extension the AI, is mostly prey, because the possible strength of units varies by such a huge margin. I'm having trouble expressing exactly what is bugging me about it. I'm sure it's a lot more tactical in Multiplayer, when both parties understand the systems involved, but against the AI it seems rather lopsided, because at least the impression I get is that the AI really doesn't understand the systems and can't work with them the same way you can, they only get to shit out more units than you because you are playing deity. Which then leads to the situation where an experienced player such as yourself can take out 16 enemy units with 3 of your own without any losses, and I'll assume that the losses are going to stay this lopsided throughout the coming wars. less than stellar at managing their positioning. But to me the question then is: How well does the AI handle it?īecause as you laid out, a unit is either nearly invincible or borderline worthless, there is little in between, and as you have shown in the last update, the AI is. Sure, and let me say first, that I haven't played Civ 2.
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